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GeDoSaTo allows you to run resolutions outside your screen resolution, downsampled to your screen resolution. However, the only way this works for resolutions outside our screen resolution is if we use GeDoSaTo. It’s extremely convenient for taking high resolution shots. This can be bound to a key, which means that we can swap resolutions in ME3 from within the game. Unreal Engine 3 has a very useful command, the setres command, which will change the resolution to whatever you tell it to. In BioEngine.ini add/change the following under bEnableVSMShadows=True This game suffers from the same shadow banding that plagues most UE3 games. For example, if you put ghost/walk in the Cinematic or Conversation mode, you will fall through the floor and die in a cutscene. Some keybinds have to be repeated, others don’t, and it is important to put the right keybinds in the right game mode. So, what does all this mean and why do I have to copy it so many times? Keybinding in ME3 is kinda weird.
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Then go to SFXGameModeBase and add the following lines: ( Name="Multiply", Command="FOV 70" )Īnd if you’re a cheater like me, add this too: ( Name="F1", Command="initcredits 9999999" )
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Next go to SFXDreamSequence and add the following lines: ( Name="LBracket", Command="ghost" ) Next go to SFXGameModeFlycam and add the following lines: ( Name="MouseX", Command="PC_LookX" ) ( Name="End", Command="set SFXPawn_Player bCombatPawn false | QuickSave | QuickLoad" ) Now go to SFXGameModeDefault and add these lines: ( Name="Home", Command="set SFXPawn_Player bCombatPawn true| QuickSave | QuickLoad" ) ( Name="Period", Command="set HeightFogComponent bEnabled True" ) ( Name="Semicolon", Command="set HeightFogComponent bEnabled False" ) Next go to SFXGameModeConversation and add the following lines there: ( Name="MouseX", Command="PC_LookX" ) ( Name="Comma", Command="set UberPostProcessEffect SceneHighlights (x=1.0,y=1.0,z=1.0) | set UberPostProcessEffect SceneShadows (x=0.0,y=0.0,z=0.0 | set UberPostProcessEffect SceneMidtones (x=1.0,y=1.0,z=1.0)" ) ( Name="Semicolon", Command="set HeightFogComponent bEnabled False" ) ( Name="Period", Command="set HeightFogComponent bEnabled True" ) ( Name="F2", Command="set DOFAndBloomEffect bUseWorldSettings true" ) ( Name="F6", Command="set DOFAndBloomEffect bUseWorldSettings false" ) ( Name="F7", Command="SloMo 0.3 | OnRelease SloMo 1" ) I will list the settings you must add first, and then explain them later.Īdd the following lines to SFXGameModeCinematic: ( Name="MouseX", Command="PC_LookX" ) Find the bioinput.ini and then locate the sfxgame portion of it. The settings file (coalesced file) is located in Origin\Mass Effect 3\BIOGame\CookedPCConsole. * resolutions can be set to hotkeys which give an advantage similar to hotsampling INI Editsįirst you will need the Wench Coalesced Editor in order to add settings and keybinds that you can use in-game. We'd like to see these guides replaced by a MELE guide." Summary Feature "The Mass Effect games have more or less been superseded by Mass Effect Legendary Edition. This guide is being considered for deletion.
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